DeMarco
Scarnegie
Hey there! I'm DeMarco, and I am a 2D/3D Game Art Generalist who graduated from DePaul University in 2020. If you need someone to bridge the gap between game design, 2D/3D artwork, and Unity, I'm your guy. My strongest programs are Adobe Photoshop, Animate, Illustrator, Maya, Aseprite, Unity, and Substance Painter.
After studying game design and animation in college for 4 years, COVID hit. With how crazy the world was, I co-founded Not a Sailor Studios with my friends and have since worked 5 years on making art in the video gaming industry and 3 years of experience working in Unity's game art pipeline. We even created a hit game "Buddy Simulator 1984." With this knowledge, I'm eager to spread my wings and explore the industry even further. I work closely with the producer and the coder to ensure the best process for game art, and fill in any gaps wherever necessary. My strongest work shines through my strong animation, concept art, 3D modeling/rigging, and keeping spirits high with unparalleled optimism! I'm looking to strengthen my knowledge in all areas of game artwork to further enhance my reliability for any project.
About Me
