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Sample Rig

This rig shows off my knowledge in skeleton structure, rig controls, IK/FK handles and their switches, blendshapes, customized attributes, keying, blendshapes, skin weights, and creating a clean character rig for animators.
I am currently studying techniques for cleaner facial rigs since that is something I am looking to grow my skills in.

Simple 3D Models

While modeling isn't a core focus of my work, it is still something I am very comfortable with. I really enjoy using Maya to model simple characters and props, or, at the very least, character prototypes such as these little lizard people!
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